CAPTAIN FARSEER MEKBOY SORCERER TYRANT LORD BUILD
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Sniper Rifle
Level 0 Ranged
Carapace Armor
Level 0 Armor
Deadly Sniper Rifle
Level 1 Ranged
Cadia Pattern Carapace Armor
Level 1 Armor
Bolter
Level 1 Ranged
Flamer
Level 1 Ranged
Inspiring Power Sword
Level 1 Melee
Honorifica Imperialis
Level 1 Accessory
Refractor Field
Level 2 Accessory
Medallion Crimson
Level 3 Accessory
Master-Crafted Carapace Armor
Level 4 Armor
Guardsmen
Level 5 Commander
Protective Power Sword
Level 6 Melee
Repair
Level 7 Accessory
Artificer Carapace Armor
Level 8 Armor
Sergeant
Level 9 Accessory
Catachan
Level 10 Commander
Reinforce
Level 11 Accessory
Mordian Pattern Carapace Armor
Level 12 Armor
Grenade Launcher
Level 13 Ranged
Commissar
Level 14 Accessory
Ogryns
Level 15 Commander
Armageddon Pattern Carapace Armor
Level 16 Armor
Take Aim!
Level 17 Accessory
Plasma Gun
Level 18 Ranged
Rocket Run
Level 19 Accessory
Storm Trooper
Level 20 Commander
The Black Plate
Level 0 Armor
Duelist Honors
Level 0 Accessory







Sniper Rifle (Lord Level 0, Ranged Slots 2)
Default Imperial Guard sniper rifle.
Damage: 8.0







Carapace Armor (Lord Level 0, Armor Slots 1)
Cheap and easy to produce, flak armor comprises several layers of ablative thermoplast materials and impact absorbent carbifibres.
Armor: 18







Deadly Sniper Rifle (Lord Level 1, Ranged Slots 2)
Imperial Guard sniper rifle, deals excellent damage to soft targets at long range. Paired with the deadly High Powered Shot ability.
Damage: 12.0Range: 50Damage/Shot: 60
+1.0 Energy Regeneration
Grants ability: High-Powered Shot (fire a high-powered anti-infantry round with very long range)
High-Powered Shot: Damage/Shot 100, Morale Damage 10, Range 50, Recharge 5, Knockback







Cadia Pattern Carapace Armor (Lord Level 1, Armor Slots 1)
A balanced carapace armor that provides increased protection.
Armor: 125
+0.2 Energy Regeneration
+25% HP Steal from successful hit







Bolter (Lord Level 1, Ranged Slots 2)
The bolter allows the Lord General to regain Health with every standard attack.
Damage: 9.0Range: 33Damage/Shot: 10
Morale Damage: 4
Grants trait: Zealous (whenever the Lord General make a standard attack, he regains Health equal to 25% of the damage caused)
Grants trait: Wargear Package (in addition to the Lord General, weapon specialists are able to equip this weapon)







Flamer (Lord Level 1, Ranged Slots 2)
Large Area-of-Effect damage, great at melting down large groups of smaller enemies.
Damage: 6.0
Grants trait: Ignore Cover (enemies targeted with the Flamer gain no advantage from being in cover)
Grants trait: Wargear Package (in addition to the Lord General, weapon specialists are able to equip this weapon)
Grants trait: Area of Effect (the Flamer deals damage in a large radius)







Inspiring Power Sword (Lord Level 1, Melee Slots 1)
Single strikes of this fearsome weapon can fell thr mightiest of foe and inspire men to fight harder in battle.
Damage: 19.0Charge Range: 18
Morale Damage: 5Special Chance: 15%
Grants trait: Inspiring (strikes from the Power Sword improves the damage and speed of nearby allies)
Grants trait: Armor Piercing (attacks from the Power Sword ignore up to 100 armor value)
Grants trait: Melee Charge (charge into melee combat, knocking down target)
On Hit: Allies in range 15 gain 3% damage, 30% speed







Honorifica Imperialis (Lord Level 1, Accessory Slots 1)
Medal awarded for bravery, increases defenses.
+25 armor
+25 Armor Rating
+2.0 Health Regeneration







Refractor Field (Lord Level 2, Accessory Slots 1)
Employs a large energy shield around the Lord general that protects nearby allied unit, reducing the ranged damage they take.
Radius: 8Duration: 10s
Recharge: 15s
Grants ability: Refractor Field (employs a large energy shield around the Lord General that protects nearby allied units, reducing the ranged damage they take)
30% ranged damage reduction







Medallion Crimson (Lord Level 3, Accessory Slots 1)
Medal awarded for continuing duty despite terrible injuries, increases damage.
+30% damage
Grants trait: Combat Expert (+30% Melee and Ranged Damage)







Master-Crafted Carapace Armor (Lord Level 4, Armor Slots 1)
Those wearing this revered carapace armor cannot be suppressed. Additionally, allows the Commander to deliver a heavy bolter turret by Valkyrie, which suppress enemy infantry. Only one turret may be active at a time.
Armor: 79
Grants ability: Tarantula Heavy Bolter Turret (calls in a Valkyrie that air drops a tarantula turret armed with a heavy bolter, effective at suppressing infantry)
Grants trait: Fearless (unit is immune to suppression)
Turret: Damage 13, Morale Damage 400, Range 42







Guardsmen (Lord Level 5, Commander Slots 1)
Guardsmen are the backbone of any Imperial Guard army. If your Lord General is equipped with a bolte, flamer, grenade launcher, or plasma gun, the guardsmen squad will also equip them.
Recharge: 5Melee: Damage 1.5
Flamer: Damage 1.5
Grants ability: Call Guardsmen
Grants minion trait: Weapon Specialist (Guardsmen are able to use wargear packages their Lord General has equipped)
Lasgun: Damage 5, RoF 2, Range 33
Bolter: Damage 5, RoF 4, Morale Damage 4, Range 33
Plasma: Damage 5.5, Range 33, AP 100
Grenade: Damage 7.5 (range dependant), Radius 6, Range 40, Cooldown 5







Protective Power Sword (Lord Level 6, Melee Slots 1)
Power sword that increases the defensive capabilities of the Lord General.
Damage: 10.0Damage: 10
Morale Damage: 5
+50 Armor Rating
Grants ability: Clear Out (strike the ground, dealing damage and knocking back enemy units)
Grants trait: Armor Piercing (attacks from the Power Sword ignore up to 100 armor value)
Grants trait: Melee Charge (charge into melee combat, knocking down target)
Clear Out: Damage 15, Radius 15, Recharge 5, Knockback







Repair (Lord Level 7, Accessory Slots 1)
Repairs a target structure or vehicle.
Grants ability: Repair (repair the target structure or vehicle)
Repair: 100 HP, Range 20, Recharge 5







Artificer Carapace Armor (Lord Level 8, Armor Slots 1)
Those wearing this revered carapace armor cannot be knocked down in combat. Additionally, allows the Commander deliver a missile turret by Valkyrie, which knockdown smaller targets. Only one turret may be active at a time.
Armor: 72
Grants ability: Tarantula Missile Turret (a drop-ship airdrops a turret equipped with missiles, effective at penetrating heavily armored units, can knock down smaller units)
Turret: Damage 130, Radius 1.2, Range 44, Knockback







Sergeant (Lord Level 9, Accessory Slots 1)
Sergeants are grizzled veterans of the Imperial Guard, able to hold their own in melee combat and bolster the defensive capabilities of their squad.
Grants minion trait: Battle-hardened (+100 armor and +2.0 health regen)
Sergeant: Armor + 100, Health Regen +0.5







Catachan (Lord Level 10, Commander Slots 1)
Catachan Devils are effective in close combat and take advantage of serveral different types of weapons for every occasion, on this such occasion they've chosen to bring frag grenades.
Recharge: 5
Grants ability: Deploy Catachan (Valkyrie airship air-drops a squad of catachan soldiers armed with shotguns and able to throw grenades)
Grants minion trait: Knockdown (Catachan shotgun fire has a chance to knock down smaller units)
Grants minion trait: Explosives Expert (Catachans occasionally toss frag grenades)
Ranged: Damage 3, Morale Damage 1, Range 26
Melee: Damage 4, Morale Damage 5
Grenade: Damage 35, Range 25, Radius 6, Cooldown 10, Knockback







Reinforce (Lord Level 11, Accessory Slots 1)
Call a Valkyrie assault carrier to the target location, reinforcing allied infantry near the landing zone.
Grants ability: Reinforce (call a Valkyrie assault carrier to the target location, reinforcing allied infantry near the landing zone)
Reinforce: Radius 15, Recharge 10







Mordian Pattern Carapace Armor (Lord Level 12, Armor Slots 1)
Provides only marginally better defence than standard carapace armor. Additionally, allows the Commander to deliver an Executioner heavy turret by Valkyrie, which deals small area of effect damage and is effective vs. infantry.
Armor: 37
Grants ability: Executioner Heavy Turret (Valkyrie dropship air-drops a heavy turret equipped with the Executioner, a rapid firing plasma cannon devastating to infantry)
Turret: Damage 6, Radius 2.5, Range 38 (min 5)







Grenade Launcher (Lord Level 13, Ranged Slots 2)
Lobbing frag grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces.
Damage: 5.5Range: 40Damage: 15
Cooldown: 2Radius: 6
Grants ability: Blind Grenade Volley (fire a volley of blind grenades, stunning enemies in the target area)
Grants trait: Wargear Package (in addition to the Lord General, weapon specialists are able to equip this weapon)
Grants trait: Area of Effect
Grants trait: Knockdown
Ranged Damage: Short=100%, Medium=80%,Long=60%,Far=40%
Blind Grenade: Damage 0.2, Recharge 5, Range 40, 100% Stun, Disable Weapons, Reduce Speed to 5%







Commissar (Lord Level 14, Accessory Slots 1)
Commissars are ruthless, fearless individuals whose dedication to Imperial doctrine is unmatched. Allied units fight harder when a Commissar is near them, incerasing their overall damage.
Grants minion trait: Combat Expert (+30% melee and ranged damage)







Ogryns (Lord Level 15, Commander Slots 1)
Ogryns are tough ogre-like brutes who excel in close combat and are excellent at disrupting enemy units.
Grants ability: Deploy Ogryns
Grants minion trait: Healthy (Ogryns have increased health)
Ogryn: Damage 19, Recharge 5, Special Chance 25%







Armageddon Pattern Carapace Armor (Lord Level 16, Armor Slots 1)
Provides only marginally better defence than standard carapace armor. Additionally, allows the Commander to deliver a Vanquisher heavy turret by Valkyrie, which deals high damage to a single target and ignores armor.
Armor: 30
Grants ability: Vanquisher Heavy Turret (air-drops a heavy turret with a vanquisher cannon, deals large area-of-effect, and punches through even the thickest armor)
Turret: Damage 75, Morale Damage 15, Radius 0.1, Range 100 (Minimum 15), Knockback, AP 100







Take Aim! (Lord Level 17, Accessory Slots 1)
Grant a targeted ally a temporary but significant damage boost.
Grants ability: Grant an ally a temporary but significant damage boost
Take Aim: +50% damage, Duration 20, Recharge 20







Plasma Gun (Lord Level 18, Ranged Slots 2)
M35 Magnacore. The specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
Damage: 7.3Range: 33Damage 11
Armor Penetration: 100
Grants trait: Armor Piercing (attacks from the Plasma weapon ignore up to 100 armor)
Grants trait: Wargear Package (in addition to the Lord General, weapon specialists are able to equip this weapon)







Rocket Run (Lord Level 19, Accessory Slots 1)
Calls in a Valkyrie to perform targeted rocket pod runs to devestate the enemy.
Grants trait: Rocket Run (Calls in a Valkyrie to perform targeted rocket pod runs to devastate the enemy)
Rocket Run: Damage 350 in 7 Blast of 50 damage each, Radius 10, Recharge 20, Range 40







Storm Trooper (Lord Level 20, Commander Slots 1)
Elite ranged infantry equipped with hot shot lasguns. Grants the Tactical Withdrawal ability that allows the Lord general to retreat to a targeted position.
Grants the Tactical Withdrawl ability that allows the Lord General to retreat to a target position
Grants Ability: Deploy Storm Troopers
Grants Ability: Tactical Withdrawal (the Lord General will retreat to the target location to regroup)
Grants Trait: Special Ops (-25% Energy costs)
Troopers: Speed +2, Recharge 5, Cost -25%
Retreat: Recharge 7, Range 100







The Black Plate (Lord Level 0, Armor Slots 1)
Designed for improved protection in close combat the manufacture of this armor has given it an eerie black sheen.
Achievement: Unshakable
Traits: Improved melee resistance







Duelist Honors (Lord Level 0, Accessory Slots 1)
Significantly increases the General's melee damage. Only the most talented and skilled swordsmen of the Imperial Guard are ever afforded such an honor.
Achievement: A Trail of Blood Behind Him
Traits: Increased melee damage







The Imperial Guard Lord General (Lord Level 99, Hero Slots 99)
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