CAPTAIN FARSEER MEKBOY SORCERER TYRANT LORD BUILD
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Shuriken Pistol
Level 0 Ranged
Witchblade
Level 0 Melee
Farseer Armor
Level 0 Armor
Witchblade of the Crone
Level 1 Melee
Pistol of the Warseer
Level 1 Ranged
Pistol of the Doomseer
Level 1 Ranged
Armor of Vaul
Level 1 Armor
Runes of the Harlequin
Level 1 Accessory
Runes of Warding
Level 1 Accessory
Runes of Fleetness
Level 2 Accessory
Runes of War
Level 3 Accessory
Singing Spear
Level 4 Melee
Spirit Stone of Eldritch Might
Level 5 Commander
Rune Armor
Level 6 Armor
Runes of Deception
Level 7 Accessory
Runes of Fortune
Level 8 Accessory
Witchblade of Isha
Level 9 Melee
Runes of Wrath
Level 10 Accessory
Runes of the Warp
Level 11 Accessory
Runes of Vigor
Level 12 Accessory
Ghosthelm
Level 13 Armor
Pistol of the Skyseer
Level 14 Ranged
Spirit Stone of Illusion
Level 15 Commander
Runes of Evasion
Level 16 Accessory
Runes of the Spider
Level 17 Accessory
Armor of Eldanesh
Level 18 Armor
Warp Spear
Level 19 Melee
Spirit Stone of Vigor
Level 20 Commander
Laughing Stave
Level 0 Ranged
Mantle of Malan tai
Level 0 Armor







Shuriken Pistol (Farseer Level 0, Ranged Slots 1)
Default Eldar sidearm.
Damage: 10Range: 25Freqency: 3.0
Reload: Every 2-6 shots for 3sAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x1.0 moveBurst: 8 in 1s







Witchblade (Farseer Level 0, Melee Slots 1)
The Default psychically charged blade of a Farseer.
Damage: 9.2Special Chance: 5%Speed: 1.3
Special Radius: 7Special Damage: 18.5Special Delay: 0.7







Farseer Armor (Farseer Level 0, Armor Slots 1)
Default armor. Recommended more for ceremonies than combat.
Armor: 16Damage Mitigation: 6%







Witchblade of the Crone (Farseer Level 1, Melee Slots 1)
A powerful Witchblade which enhances and favors direct attacks.
Damage: 26Special Chance: 5%Speed: 1.3
Special Radius: 7Special Damage: 26Special Delay: 0.7







Pistol of the Warseer (Farseer Level 1, Ranged Slots 1)
Includes stones and runes which increase the Farseer's strength reflexes and speed.
Damage: 10Range: 25Freqency: 3.0
Reload: Every 2-6 shots for 3sAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x1.0 moveBurst: 8 in 1s
Grants trait: Combat Expert-+30% melee and ranged damage
Grants trait: Swift-+25% movement speed







Pistol of the Doomseer (Farseer Level 1, Ranged Slots 1)
Includes stones and runes which allow the Farseer to fire a roiling blast of psychic energy damaging enemies in a wide area.
Damage: 10Range: 25Freqency: 3.0
Reload: Every 2-6 shots for 3sAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x1.0 moveBurst: 8 in 1s
Grants Ability: Eldritch Blast-15e, Fires a blast of roiling psychic energy.
Eldritch Bolt: recharge 5, range 50, radius 5, damage 35







Armor of Vaul (Farseer Level 1, Armor Slots 1)
This highly protective armor makes the wearer fearless preventing them from being suppressed.
Armor: 184Damage Mitigation: 57%
Grants Trait: Fearless-You are immune to suppression.







Runes of the Harlequin (Farseer Level 1, Accessory Slots 1)
Grants the ability to confuse an enemy squad causing it to recklessly attack anything nearby for a short period.
Grants Ability: Confues-15e, Confuse the target squad causing it to recklessly attack anything for a short period of time.
Confuse: recharge 5, range 30, duration 10s







Runes of Warding (Farseer Level 1, Accessory Slots 1)
Allows the Farseer to grant temporary damage invulnerability to a targeted ally.
Grants Ability: Ward-25e, Grant target ally temporary invulnerability.
Ward: recharge 8, range 20, duration 8







Runes of Fleetness (Farseer Level 2, Accessory Slots 1)
Allows the Farseer to temporarily increase her speed at the cost of offensive power.
Grants Ability-Fleet of Foot-5e, Greatly increases the movement speed at the cost of reduced damage output.
Fleet of Foot: duration 10, recharge 5, speed +3, melee and ranged damage x0.8







Runes of War (Farseer Level 3, Accessory Slots 1)
Bearing this rune the wearer feels unprecedented strength and reflexes.
Grants Trait: Combat Master-+40% melee and ranged damage.







Singing Spear (Farseer Level 4, Melee Slots 2)
This powerful two-handed weapon can also be used to keep the Farseer on her feet preventing all forms of knockdown.
Damage: 38Special Chance: 10.0%Speed: 2.0
Special Radius: 7Special Damage: 38Special Delay: 1.8
Grants Trait: Unshakeable-You cannot be knocked down.







Spirit Stone of Eldritch Might (Farseer Level 5, Commander Slots 1)
Grants the ability to summon a massive storm causing large-scale destruction. The Farseer is also shielded from harm while conjuring this storm.
Grants Ability-Eldritch Storm-50e, Unleashes a large psychic storm, disrupting and damaging enemies in a large radius.? While channeling this spell the caster will be immune to damage, but will not regenerate energy.
Eldritch Storm: range 50, recharge 20, duration 9.5, delay 5s, 27 bolts with radius 5, 2x50 damage, 3x25 damage, 22x10 damage







Rune Armor (Farseer Level 6, Armor Slots 1)
This armor keeps a large reservoir of psychic energy.
Armor: 68+50 energyDamage Mitigation: 25%







Runes of Deception (Farseer Level 7, Accessory Slots 1)
Grants the ability to create a field at a fixed location that will temporarily conceal all allies within its radius.
Grants Ability: Conceal-20e, Create a field at a fixed location which temporarily conceals all allies within its radius.
Conceal: recharge 30, radius 15.5, duration 20, range 40







Runes of Fortune (Farseer Level 8, Accessory Slots 1)
Grants the ability to temporarily reduce damage received by an ally.
Grants ability-Fortune-10e, Grants a defensive bonus to target allied unit, greatly reducing the damage received.
Fortune: recharge 2, range 30, duration 20, halves damage received.







Witchblade of Isha (Farseer Level 9, Melee Slots 1)
Favored by those who prefer the strength of mind over the strength of body.
Damage: 14.6Special Chance: 5%Speed: 1.4
Special Radius: 6Special Damage: 14.4Special Delay: 0.7
+.3 energy regeneration
+25 energy







Runes of Wrath (Farseer Level 10, Accessory Slots 1)
Causes the bearer's close-combat attacks to deliver a second delayed blow of psychic damage
Grants Trait: Second Strike-Delayed psychic strike follows each time the farseer strikes and enemy in melee.
Second Strike: damage of 20 after a delay of 2.1s







Runes of the Warp (Farseer Level 11, Accessory Slots 1)
Allows the Farseer to draw on Warp Energies to teleport herself and all nearby allies to another location.
Grants Ability: Group Teleport-15e, Teleport all nearby allied units to targeted location.
Group Teleport: duration 3, recharge 5, range 130, radius 15, delay 2







Runes of Vigor (Farseer Level 12, Accessory Slots 1)
Increases the bearer's energy regenerative capabilities.
+0.3 energy regeneration







Ghosthelm (Farseer Level 13, Armor Slots 1)
This helm increases the wearers energy regenerative capabilities.
Armor: 44+1.0 energy regnerationDamage Mitigation: 17%







Pistol of the Skyseer (Farseer Level 14, Ranged Slots 1)
Includes stones and runes which allow the Farseer to lift enemies around her into the air incapacitating them then throwing them doing knockback damage.
Damage: 10Range: 25Freqency: 3.0
Reload: Every 2-6 shots for 3sAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x1.0 moveBurst: 8 in 1s
Grants Ability: Levitation Field-15e, Fires Lift all nearby enemies in the air, temporarily incapacitating them.? Enemies are then thrown suffering knockback damage.
Levitation Field: duration 9, recharge 11, animation 10s, s1s to s7.5s in a radius of 10 x0.75 damage, at s8 in a radius of 12 56 damage







Spirit Stone of Illusion (Farseer Level 15, Commander Slots 1)
Grants the ability to turn your enemies against each other on a mass scale; half of all enemies on screen will turn on and attack the nearest target whether it be friend or foe.
Grants Ability: Veil of Tears-50e, Temporarily confuse a large proportion of all enemy squads, causing them to attack anything nearby.
Mass Confuse: recharge 10, range 100, duration 5s







Runes of Evasion (Farseer Level 16, Accessory Slots 1)
Wearing this rune reduces the chance that enemy attacks will hit the Farseer.
Grants Trait: Evasive-All arracks against the farseer have a 30% chance to miss.







Runes of the Spider (Farseer Level 17, Accessory Slots 1)
Grants the ability to entangle foes preventing them from moving (but not attacking).
Grants Ability: Entangle-15e, Substantially the movement speed of a target and all enemies around it.
Entangle: recharge 5, enemies in a radius of 4 movement reduced to 10% for 15s.







Armor of Eldanesh (Farseer Level 18, Armor Slots 1)
Raise a psychic shield which halves incoming damage and causes it to reduce Energy instead of Health.
Armor: 132Damage Mitigation: 44%
Grants Ability: Psychic Shield - Raise a shield which halves incoming damages and causes it to reduce Energy instead of health.







Warp Spear (Farseer Level 19, Melee Slots 2)
This Spear allows the wielder to bend the warp and pull enemies towards her and then strike with massive power.
Damage: 17.2Special Chance: 15.0%Speed: 1.4
Special Radius: 7Special Damage: 34.5Special Delay: 0.9
Grants Ability: Warp Pull-5e - Pull enemy infatry towards the caster.
Grants Trait: Pitiless-Melee attack performerd by the Farseer have a 10% chance to deal massive damage.
Pitiless: 200 damage
Warp Pull: recharge 2, range 40, radius 7, delay 1.25







Spirit Stone of Vigor (Farseer Level 20, Commander Slots 1)
Not only increases the bearer's energy regenerative capabilities but will project an aura increasing those regenerative capabilities for all nearby allies.
Grants Trait: Invigorating Leadership - +.3 Energy Regeneration for all nearby friendly units.







Laughing Stave (Farseer Level 0, Ranged Slots 2)
The psychic energy that rolls from this staff are tainted by a will foreign to its wielder bouncing and rattling it's foes with every blast.
Achievement: Advanced Multiplication
Traits: Ranged Knockback, Reduced Ability Energy Cost







Mantle of Malan tai (Farseer Level 0, Armor Slots 1)
The battered souls that possess this helm cry out against their fate granting the Farseer greater resolve.
Achievement: Grab Me the Paddles
Traits: Lightning damage over time







The Eldar Farseer (Farseer Level 99, Hero Slots 99)
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