CAPTAIN FARSEER MEKBOY SORCERER TYRANT LORD BUILD
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Bolt Pistol
Level 0 Ranged
Chainsword
Level 0 Melee
Power Armor
Level 0 Armor
Bolter
Level 1 Ranged
Armor of Resilience
Level 1 Armor
Rite of Swift Victory
Level 1 Accessory
Rite of Fortitude
Level 1 Accessory
Master-Crafted Bolt Pistol
Level 1 Ranged
Master-Crafted Chainsword
Level 1 Melee
Oath of Merciless Rage
Level 2 Accessory
Parable of the Stalwart Brother
Level 3 Accessory
Plasma Pistol
Level 4 Ranged
Larraman's Blessing
Level 5 Commander
Litanies of Hate
Level 6 Accessory
Power Axe
Level 7 Melee
Jump Pack
Level 8 Accessory
Armor of Vengeance
Level 9 Armor
Rite of the Tireless Crusader
Level 10 Accessory
Plasma Gun
Level 11 Ranged
Terror of Xenos
Level 12 Accessory
Artificer Armor
Level 13 Armor
Litanies of Zeal
Level 14 Accessory
Dreadnought Drop Pod
Level 15 Commander
Plasma Cannon
Level 16 Ranged
Armor of Fortitude
Level 17 Armor
Frag Grenades
Level 18 Accessory
Purity Seals
Level 19 Accessory
Orbital Targeting Beacon
Level 20 Commander
Thunder Hammer
Level 0 Melee
Lightning Claw
Level 0 Melee







Bolt Pistol (Captain Level 0, Ranged Slots 1)
Default Space Marine sidearm.
Damage: 8Range: 25Freqency: 2.0
Reload: noneAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x1.0 moveBurst: 1 in 1s







Chainsword (Captain Level 0, Melee Slots 1)
Default chainsword with only limited combat effectiveness.
Damage: 2.9Speed: 1.0







Power Armor (Captain Level 0, Armor Slots 1)
Default Space Marine armor.
Armor: 62Damage Mitigation: 23%







Bolter (Captain Level 1, Ranged Slots 2)
The bolter allows the Captain to effectively support allies. Comes paired with Blind Grenades to incapacitate opponents.
Damage: 24Range: 33Freqency: 0.2
Reload: noneAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x0.5 moveBurst: 8 in 2s
+.3 energy regeneration
Grants Ability: Blind Grenades-10e, Stun enemies at target.
Blind Grenade: recharge 5, range 20, damage 0.2, radius 6.5, duration 5s, speed x0.05







Armor of Resilience (Captain Level 1, Armor Slots 1)
Those wearing this revered power armor cannot be knocked down in combat.
Armor: 128Damage Mitigation: 43%
Grants Trait: Unshakeable-You cannot be knocked down.







Rite of Swift Victory (Captain Level 1, Accessory Slots 1)
Grants the ability to charge to a specified location with the chapter's vigor smashing through objects and knocking enemies back.
Grants Ability: Victory Charge-10e, Charge to the specified location, smashing through objects and knocking over enemies.
Victory Charge: recharge 5, range 20, x3 max speed, damage 6, radius 3, damage every 0.5s







Rite of Fortitude (Captain Level 1, Accessory Slots 1)
Gives the wearer increased fortitude.
+75 Health







Master-Crafted Bolt Pistol (Captain Level 1, Ranged Slots 1)
This sidearm is adorned with seals and rites that increase the wearer's health regenerative capabilities.
Damage: 9.2Range: 25Freqency: 0.5
Reload: Every 1-3 shots for 3sAccuracy: 0.5 open, x0.5 light, x0.25 heavy, x1.0 moveBurst: 1 in 1s
on hit x0.5 speed on target
+1.5 health regeneration







Master-Crafted Chainsword (Captain Level 1, Melee Slots 1)
Each strike of this weapon invigorates the wielder maximizing the Space Marine's superior healing and stamina.
Damage: 16Special Chance: 2.5%Speed: 1.3
Special Radius: 5Special Damage: 32Special Delay: 1.2
Grants Trait: Zealous-Regain 10 health with each hit.







Oath of Merciless Rage (Captain Level 2, Accessory Slots 1)
Grants the ability to lash out at a specified target with an explosive short-ranged melee attack.
Grants Ability: Merciless Strike-15e, Lash out at the specified target with an explosive short ranged melee attack.
Merciless Strike: duration 2, recharge 5, cone shaped, range 0/5/7.5, 8/12/12 damage, radius 5







Parable of the Stalwart Brother (Captain Level 3, Accessory Slots 1)
Increases the health regenerative capabilities of the Space Marine.
+1.5 health regeneration







Plasma Pistol (Captain Level 4, Ranged Slots 1)
Shots fired from this weapon will reduce enemy armor for a short period of time equipping this weapon will also increase the damage of all attacks from the Space Marine.
Damage: 14Range: 25Freqency: 1.0
Reload: Every 1-1 shots for 3sAccuracy: 0.75 open, x0.6 light, x0.3 heavy, x1.0 moveBurst: 1 in 1s
Grants trait: Corroding-Targets hit with the plasma pistol have reduced armor for a short period of time.
Grants Trait: Combat Expert-+30% melee and ranged damage.
Plasma Pistol: -60 armor on hit







Larraman's Blessing (Captain Level 5, Commander Slots 1)
This blessing increases the health regenerative capabilities of the wearer and all nearby allies.
Grants Trait: Healing Aura-All nearby allies have +2 health regeneration.
Larraman's Blessing: radius 40







Litanies of Hate (Captain Level 6, Accessory Slots 1)
Grants the ability to force a targeted enemy to engage the Space Marine drawing their fire from allies.
Grants Ability: Taunt Target-3e, Force the targeted enemy to engage the space marine drawing fire away from your allies.
Taunt: recharge 1, range 80, duration 10







Power Axe (Captain Level 7, Melee Slots 1)
Single strikes of this fearsome weapon can fell the mightiest foe of flesh or steel.
Damage: 38Special Chance: 15.0%Speed: 2.0
Special Radius: 5Special Damage: 46Special Delay: 1.0
Grants Trait: Armor Piercing-Ignores up to 100 armor.







Jump Pack (Captain Level 8, Accessory Slots 1)
Equipping the Jump Pack enables the wearer to soar through the air and land at target location knocking back nearby units.
Grants Ability: Assault Jump-15e, Soar through the air and land at the target location knocking back enemy units.
Assault Jump: recharge 1, range 50







Armor of Vengeance (Captain Level 9, Armor Slots 1)
Enemies attacking this power armor with melee weaponry may be hit a powerful counter-strike damaging them and knocking them down.
Armor: 208Damage Mitigation: 62%
Grants Trait: Reactive Strike-Chance when hit by a melee attack to damage and knockback the attacker.
Reactive Strike: probability 20%, damage 20







Rite of the Tireless Crusader (Captain Level 10, Accessory Slots 1)
Grants the ability to revive an incapacitated ally with full health and temporary invulnerability.
Grants Ability: Revive-30e, Revive a fallen comrade to full health and with temporary invulnerability.
Revive: recharge 4, range 40







Plasma Gun (Captain Level 11, Ranged Slots 2)
Fires super-heated plasma which ignores armor. Paired with deadly Hellfire Grenades.
Damage: 34Range: 33Freqency: 1.5
Reload: noneAccuracy: 0.75 open, x0.6 light, x0.3 heavy, x1.0 moveBurst: 1 in 1s
Grants trait: Armor Piercing-Ignores up to 100 armor.
Grants Ability: Hellfire Grenades-15e, Area of Effect damage that does low to medium damage and ignores armor.
Hellfire Grenade: damage 36, radius 6, recharge 5







Terror of Xenos (Captain Level 12, Accessory Slots 1)
Grants the ability to unleash a Fearsome Shout causing nearby enemies to flee.
Grants Ability: Fearsome Shout-35e, Cause all nearby enemies to retreat.
Intimidating Shout: duration 5, recharge 5, radius 20







Artificer Armor (Captain Level 13, Armor Slots 1)
This well balanced armor can be useful in a variety of situations.
Armor: 162+50 healthDamage Mitigation: 52%
+25 energy







Litanies of Zeal (Captain Level 14, Accessory Slots 1)
The Space Marine's nearby allies regain health with each of his melee strikes.
Grants Trait: Zealous Leadership-Melee attacks heal nearby allies for 5 health.
Litanies of Zeal: radius 20







Dreadnought Drop Pod (Captain Level 15, Commander Slots 1)
Deliver a Dreadnought by drop pod. Only one Dreadnought may be active at a time.
Grants Ability: Call Dreadnaught-50e, Deliver a Dreadnaught by drop pod.
Call Dreadnought: recharge 9, range 20, drop delay 5.7, radius 15 damage 20







Plasma Cannon (Captain Level 16, Ranged Slots 2)
Firing concentrated balls of plasma this weapon can damage and knockdown enemies in a wide area; this power comes at the price of requiring a setup time.
Damage: 63Range: 60Freqency: 5.0
Reload: Every 1-1 shots for 1sAccuracy: 0.25 open, x0.6 light, x0.3 heavy, no moveBurst: 1 in 1s
Grants trait: Knockdown-Enemies hit by this weapon are knocked down.
Grants Trait: Area of Effect:? The plasma cannon deals area of effect damage.
Grants Trait: Set Up Weapon-The weapon has to set up before firing.
setup 2s, teardown 1s
radius 6







Armor of Fortitude (Captain Level 17, Armor Slots 1)
This power armor has been instilled with bio-regenerative support.
Armor: 144+2.5 health regenerationDamage Mitigation: 47%







Frag Grenades (Captain Level 18, Accessory Slots 1)
Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point knocks down surviving victims.
Grants Ability: Frag Grenades-15e, Area of effect with damage much higher the closer the target is to the central point of impact.? Knock?s down surviving victims.
Frag Grenade: recharge 5, range 25, radius 6, damage 60







Purity Seals (Captain Level 19, Accessory Slots 1)
Restore health to a nearby targeted ally.
Grants Ability: Feel No Pain-20e, Restore health to a nearby selected ally.
Feel no Pain: recharge 5, range 5, heal 70







Orbital Targeting Beacon (Captain Level 20, Commander Slots 1)
Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.
Grants Ability: Orbital Bombardment-50e, Call in a massive orbital strike capable of destroying even the heaviest armor.
Orbital: recharge 20, range 50, 3 strikes at 3s/5s/7s, each levitate 1.5 -9.5s with radius 10, damage 3+3+3+3 every 0.1s from 3-9.5s with radius 4, after 10s 90 damage with radius 6 and 40 damage with radius 11.







Thunder Hammer (Captain Level 0, Melee Slots 2)
Neither flesh or machine shall give the wielder of this hammer pause for its thunder rends through both with ease.
Achievement: Fury of the Primarchs
Traits: Stuns Vehicles, Knockback







Lightning Claw (Captain Level 0, Melee Slots 1)
Those unfortunate foes wounded by this lightning claw are further ravaged - a lingering charge of energy saps whatever strength is left.
Achievement: The Warrior Born
Traits: Lightning damage over time







The Space Marine Captain (Captain Level 99, Hero Slots 99)
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